Game ready character rendered in Unreal Engine. High poly in Zbrush, Low poly in Blender, Baking and texturing Substance painter. Rigging and Animations created in Blender, Implementation in Unreal engine 5, Skull VFX created in Unreal Niagara particle system.
Concept created by Alexander Skripnikov.
https://www.artstation.com/artwork/xYGBY2